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How It Works

Your journey from profile to pro-grade evaluation.

The metrics change by position. The mission does not: identify real ability, project growth responsibly, and show athletes exactly what it takes to compete at the next level.

01

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02

Upload Your Film & Data

Add highlight videos, photos, verified measurables and stats so evaluators see the full picture.

03

Get Evaluated by a Pro

A former professional athlete or coach at your position grades you across ten pro-created criteria with written feedback.

04

Gain Real Exposure

Verified evaluations and holistic profiles give coaches and recruiters data they can trust.

05

Develop & Advance

Track progress over time, follow your development roadmap, and prepare responsibly for NIL and the next level.

Step 03, in detail

The criteria you’re graded on, position by position.

Every position has its own ten-trait evaluation sheet built by the pros who played it. Nothing is hidden — pick your position below to read each trait’s definition and the exact standard for every score from 1 to 10.

Quarterback

10 criteria · graded 1–10

Universal APS 1–10 scale
10
Exceptional / rare / elite trait
9
Outstanding / consistently high-level
8
Very good / clear strength
7
Above average / dependable positive trait
6
Solid / functional with limitations
5
Average
4
Below average / recurring weakness
3
Poor / significant limitation
2
Very poor / consistently exploitable
1
Deficient / severe limitation
01QB Drops — ShotgunQuick Game, IntermediateShow

Definition

The quarterback's ability to efficiently execute his footwork from shotgun in quick-game and intermediate passing concepts, maintaining rhythm, balance, timing and readiness to throw.

This trait evaluates whether the quarterback's feet allow the concept, route timing and throwing mechanics to work together.

1–10 scoring guide

9–10 — Elite

Extremely efficient from shotgun

Feet consistently match the concept

Quick game is fast and rhythmic

Intermediate drops are controlled and repeatable

Rarely wastes movement

Maintains a balanced throwing platform

Can reset and release without disrupting timing

7–8 — Very Good

Consistent and efficient

Generally synchronized with route concepts

Minor mechanical inconsistencies

5–6 — Average

Functional footwork

Can execute standard concepts

Occasionally oversteps, bounces or loses rhythm

3–4 — Below Average

Inconsistent base

Wasted movement

Footwork frequently disrupts timing

Throws late because feet are not ready

1–2 — Deficient

Major inefficiency

Poor rhythm

Inconsistent platform

Footwork routinely prevents timely execution

Elite example

The ball is snapped, the quarterback catches it, hits his rhythm, and releases precisely as the route window opens—with no unnecessary hitching or gathering.

Deficient example

The quarterback catches the snap, takes extra movement, repeatedly resets his feet and allows quick-game windows to close.

02QB Drops — Under Center3-Step, 5-Step, 7-StepShow

Definition

The quarterback's ability to execute traditional under-center drops with consistent depth, rhythm, balance and synchronization with the passing concept.

This includes the ability to transition cleanly from the center exchange into the drop.

1–10 scoring guide

9–10 — Elite

Smooth and natural under center

Consistent depth and rhythm

Excellent transition from exchange to drop

Feet consistently arrive on time

Can execute multiple drop types without mechanical breakdown

7–8 — Very Good

Comfortable under center

Reliable depth and timing

Minor inconsistencies

5–6 — Average

Functional

Can execute standard drops

Occasionally loses balance or varies depth

3–4 — Below Average

Awkward transition

Inconsistent depth

Footwork disrupts concept timing

1–2 — Deficient

Significant discomfort under center

Inability to consistently execute traditional drops

Elite example

On a 7-step concept, the quarterback reaches proper depth, plants on schedule and delivers without drifting or needing excessive recovery movement.

Deficient example

The quarterback consistently shortens or overruns his drop, forcing throws from an unstable platform.

03Pocket Mobility & Out-of-Pocket MobilityShow

Definition

The quarterback's ability to move efficiently and purposefully both inside and outside the pocket while maintaining vision, balance and the ability to continue functioning as a passer.

This is not simply running speed.

A quarterback can be a fast athlete and have poor pocket mobility.

1–10 scoring guide

9–10 — Elite

Excellent feel for pressure

Moves naturally without panic

Creates space while maintaining vision

Can escape and continue functioning as a passer

Efficient both inside and outside the pocket

7–8 — Very Good

Consistently avoids pressure

Good lateral movement

Effective when forced outside

5–6 — Average

Can move when necessary

Limited in some directions or situations

3–4 — Below Average

Poor pocket navigation

Drifts into pressure

Struggles to escape

1–2 — Deficient

Consistently trapped

Little ability to navigate pressure

Elite example

Interior pressure develops. Rather than immediately escaping, the quarterback subtly climbs, maintains his eyes downfield and delivers on time.

Deficient example

The quarterback repeatedly runs backward, exits clean pockets or creates pressure through poor movement.

04Passing Arm FundamentalsHigh Release • Follow Through • Velocity • Touch • Accuracy • Ball PlacementShow

Definition

The quarterback's overall ability to consistently deliver a football with sound, repeatable mechanics and the appropriate combination of velocity, touch, accuracy and placement.

This is the most technically broad trait and should be evaluated as a complete passing package—not based solely on arm strength.

1–10 scoring guide

9–10 — Elite

Highly repeatable delivery

High/clean release

Strong velocity when required

Excellent touch

Consistently accurate

Advanced placement based on coverage and leverage

7–8 — Very Good

Strong overall throwing package

Minor inconsistencies

Can make most required throws

5–6 — Average

Functional arm

Can execute standard throws

Inconsistent on one or more elements

3–4 — Below Average

Mechanical inconsistency

Limited velocity, touch or accuracy

Ball placement creates unnecessary difficulty

1–2 — Deficient

Significant throwing limitations

Inconsistent delivery

Cannot reliably execute required throws

Elite example

The quarterback drives a seam ball between defenders when necessary, then drops a layered touch throw over underneath coverage on the next series—placing both balls away from the defender's leverage.

Deficient example

The quarterback may complete passes but routinely puts receivers in danger, behind them or in locations that eliminate yards after the catch.

05CreativityOutside Pocket • Off Schedule • Scramble Ability • Off-Platform ThrowsShow

Definition

The quarterback's ability to create positive outcomes when the original structure of the play breaks down.

Creativity is not reckless improvisation.

The key question is:

When the play stops going according to plan, can the quarterback create an advantage?

1–10 scoring guide

9–10 — Elite

Dangerous when plays break down

Creates without panicking

Maintains passing vision

Can make difficult off-platform throws

Excellent instincts for escaping and extending

Consistently turns negative situations into positive plays

7–8 — Very Good

Effective improviser

Can extend plays and make throws outside structure

5–6 — Average

Can escape and occasionally create

Limited consistency off schedule

3–4 — Below Average

Struggles when structure breaks down

Panic or poor decisions common

1–2 — Deficient

Becomes ineffective outside the original structure

Elite example

Protection breaks down. The quarterback escapes without dropping his eyes, manipulates the pursuit and delivers an accurate throw from an altered platform.

Deficient example

The first sign of pressure causes the quarterback to abandon the concept and run without surveying available receivers.

06Ball HandlingRB Mesh Point • Play ActionShow

Definition

The quarterback's ability to execute exchanges, mesh points, fakes and ball presentation cleanly and convincingly.

This trait measures how effectively the quarterback handles the football as part of the offensive system.

1–10 scoring guide

9–10 — Elite

Clean and consistent exchanges

Excellent timing with backs

Strong ball security

Convincing play-action

Seamless transition from mesh/fake into passing position

7–8 — Very Good

Reliable ball handler

Good mesh timing

Effective play-action

5–6 — Average

Generally functional

Occasional timing or ball-security issues

3–4 — Below Average

Inconsistent exchanges

Poor mesh timing

Unconvincing fakes

1–2 — Deficient

Repeated ball-handling issues

Significant threat to ball security or offensive timing

Elite example

The quarterback sells outside-zone action convincingly, gets the second-level defenders to react and transitions immediately into a balanced throwing position.

07Decision-Making in the RPOShow

Definition

The quarterback's ability to correctly identify, process and exploit the conflict defender within an RPO concept.

This is more than simply deciding to hand the ball off or throw it.

1–10 scoring guide

9–10 — Elite

Quickly identifies conflict defenders

Rarely predetermined

Consistently makes advantageous decisions

Excellent timing

Can process pre- and post-snap information rapidly

7–8 — Very Good

Generally makes correct reads

Occasional late decision

5–6 — Average

Understands basic RPO concepts

Inconsistent against disguised or complex looks

3–4 — Below Average

Frequently predetermined

Late decisions

Misses obvious reads

1–2 — Deficient

Repeatedly misreads the conflict defender

Decisions consistently put offense in disadvantageous situations

Elite example

The quarterback recognizes the apex defender collapsing on the run, immediately pulls and delivers the attached throw into the vacated window.

Deficient example

The quarterback repeatedly throws because the play was called as an RPO, even when the conflict defender remains in position to eliminate the throw.

08Physical ToughnessShow

Definition

The quarterback's demonstrated willingness and ability to absorb physical punishment, compete through contact and continue functioning effectively under physical adversity.

This is not about recklessness.

A quarterback does not need to seek contact to score highly.

1–10 scoring guide

9–10 — Elite

Stands in and delivers under pressure

Does not become visibly affected by routine contact

Competes consistently

Maintains mechanics when anticipating hits

7–8 — Very Good

Willing to absorb contact

Generally unaffected by physical pressure

5–6 — Average

Handles normal contact

Occasionally altered by heavy pressure

3–4 — Below Average

Frequently rushes throws because of anticipated contact

Physical pressure noticeably affects play

1–2 — Deficient

Consistently avoids necessary contact

Physical adversity severely disrupts performance

Elite example

The quarterback knows the pressure is coming, keeps his mechanics intact, completes the throw and absorbs the hit without allowing the rush to alter the decision.

09Mental ToughnessShow

Definition

The quarterback's ability to maintain composure, confidence, discipline and decision-making through adversity, mistakes, pressure and changing game circumstances.

Physical toughness is about absorbing contact.

Mental toughness is about absorbing adversity.

1–10 scoring guide

9–10 — Elite

Exceptional composure

Quickly recovers from mistakes

Does not compound adversity

Same demeanor in success and failure

Can perform in high-pressure situations

7–8 — Very Good

Generally composed

Responds positively to adversity

5–6 — Average

Normal emotional fluctuations

Usually recovers but can occasionally be affected

3–4 — Below Average

Mistakes visibly affect subsequent performance

Confidence or decision-making fluctuates

1–2 — Deficient

Repeatedly unravels after adversity

Compounds mistakes

Elite example

Throws an interception, comes back the next possession and continues reading the defense correctly rather than becoming overly cautious or forcing a hero throw.

10LOS CommandAudibles • Advantage Checks • Must ChecksShow

Definition

The quarterback's ability to operate the offense from the line of scrimmage by identifying defensive structure, communicating adjustments and placing the offense into the best available play or protection.

This trait should be graded carefully because high-school quarterbacks do not all receive the same level of freedom or responsibility from their offenses.

An evaluator must distinguish:

"The quarterback cannot do it"

from

"The offense does not ask him to do it."

1–10 scoring guide

9–10 — Elite

Demonstrates advanced control at LOS

Consistently recognizes advantages

Makes correct adjustments

Communicates effectively

Shows evidence of understanding fronts, pressure and coverage

7–8 — Very Good

Strong command

Consistently identifies common adjustments

Effective communicator

5–6 — Average

Can handle standard checks

Limited evidence of advanced responsibility

3–4 — Below Average

Misses obvious advantages

Slow or uncertain communication

Limited demonstrated command

1–2 — Deficient

Repeated pre-snap confusion

Cannot consistently organize or adjust when responsible for doing so

Stadium at night

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